![]() The SSG enabled Doom mapping to grow so much more in the early formative years than it would have if we only had Doom1. With that said, if you're playing SP and using the SSG at med-long range rather than the RL or Chaingun, you aren't using it right. Right off the bat, I will concede: If the SG shot 9 pellets and the SSG shot 18, I think they'd be a bit better balanced. ROFL someone got owned in a DM recently methinks One of the reason I still play Doom 1 over Doom 2 sometimes is because at least it doesn't have this darn op boomstick.ĭoes anyone know any mod that nerf and balancing ssg along with shotgun in terms of ammo-power, and probably makes even slightly more accurate with lesser spread-cone, so it won't be just be luck based overpowered noob gun? ![]() Sure, there been lots of ssg nerf mods\addons on those dm\tlms servers used often back in the days that nerf ssg a lot to a point it does not more damage than two shotgun shots, but seems no one use them nowaydays, at least in zandronum. Often there are maps in dm that consist nothing more but ssg only, and even midi music plays that use nothing more but soundfiles of ssg fire and reload, which makes game annoying, boring, disgusting and lame to the maximum. Especially CTF, that just become one ssg rush fest where not just 90% of players use it, but about 97% of players. Cheap corner killing, door camping, telecamping, rushing braindead and still being able to instakill at close-medium range anyone even with green armour and even if you land shot not so accurate to the enemy marine. that is where abusing ssg gets on next level. Double barrel is probably one of the boring and most annoying weapon to watch anyone fight with, at least for me, as it end up the user using it for about 90% of time. In multiplayer, especially on survivoval server with ammo respawn disabled, ssg becomes like the only one weapon 75% of players use all the time due it's low ammo cost - high damage\dps outcome. Instant burst damage makes this weapon too easy to cleaning a room full of zombienps\imps in vision mostly in just one shot without much risk unlike with stream-like damage weapon (plasmagun, chaingun). While same ammo for rockets are usually much much more rare and less than ammo for shotguns, bullets are too compared to shells, and cells often being extremelly rare in original doom games (compared to same shells at least). ammo for it is often so rare, even in most doom 2 megawads\mappacks so you won't using it all of the time and often end up using it very situationally in the times of real need for BFG9000 where using other weapon just becomes very dangerous or not do enough damage for you to escape and survive. ![]() But it's hard and often very risky to use BFG9000 on it's full potential, and often even impossible as you can't get too close to say Cyber and result using plasmagun more often than BFG9000, and it's not like you would waste limited ammo using BFG9000 against a bunch of lost souls when plasmagun would be better in this situation (or especially, the boring overpowered ssg). Sure, BFG9000 is overpowered too compared to plasmagun and over can be abused to even 1-2 shot to kill Cyber up close. You would even give up single shotgun and use ssg instead just against one chaingunner most of the time, since even though random bullet spread of shotgun is tighter than of ssg, a much higher amount of bullets you fire per shot from ssg even with much bigger spread, guarantees you will kill chaingunner almost always even at medium-long range, while there is still chance chaingunner will survive a shotgun shot even up medium-close range, which makes this weapon a lot more braindead to use than actually bother to make a proper aim and appeals for those with bad aim. This makes you being able to kill Cacodemon and Pain elemental in just two shots and sometimes (even though, very rarely) kill arachnotron in two shots too, and even stunlock\cause pain to Arch-Vile up close, while originally I'd look for cover. The damage of this weapon is way too high and far, FAR from balanced compared to single shotgun which is weak, but great as starting\first weapon you use, good for medium range against imps\zombienpc too, but at the cost of just one more shell ammo use for fire, ssg becomes like 3 (or sometimes feels like even 4) times more powerful than shotgun which makes no-sense and is not realistic as it doesn't follow basic logic of classical math as 1 1=\=3(or more). ![]() That double noobtube of doom 2 is probably the most overused weapon in whole game that you end up using almost all of the time with only rare exceptions.
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